
- #KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED INSTALL#
- #KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED MODS#
You want to have a gravity turn and gradually tilt over to the horizon line. You absolutely do not want to begin your horizontal burn only when at your apoapsis. In the end, you loose nearly all of your vertical speed, even though you're still accelerating because you just are adding more horizontal speed. You must manually tilt your rocket so that you balance altitude gain and horizontal speed gain.

You add less speed to your vertical ascent and more towards horizontal so you can create that falling-so-fast-forwards-that-the-ground-moves-out-from-beneath-you effect. Normally I'd say MandatoryRCS might have something to do with it, but the regular R-7 doesn't even use RCS and other rockets with or without it are fine.Not quite, a gravity turn is when you start turning over (usually east to take advantage of the planet's rotational speed) and begin moving your trajectory, like blizzy said, into a ballistic one. There's nothing obvious that links these examples so I'm really not sure what causes it.

On the Agena it's no more than a constant wobble around the target vector. On the R-7 in fact it barely gets to orbit at all, cause the wobble turns into wild flipping all over. A few examples where this is very noticeable are the Tantares R-7 (any rocket using the R-7 base will do) and the BDB Agena upper stage - using available craft files so easy to reproduce. In each case this seems to be down to a permanent wobble, possibly over-correction of attitude which perpetuates. There's however something bugging me: on a select few rockets, Gravityturn is very clumsy in flying, in some cases to the point of the rocket flipping over entirely. Since I've been actually playing the game some lately, have had a lot of launches using this mod, it's still great. I don't think the "poodles" that the forum auto-substitutes quite catches the same meaning. The forum bowdlerizer doesn't like that word, even when used in a manner not normally considered impolite. Though not strictly required, I find it helps a lot with the drudgery of manually launching the same or similar vehicles for the zillionth time.Įdited to substitute "complains" in place of a word for female dogs. I've used gravity turn continued with 1.9.1 for a while.
#KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED MODS#
You'll need 1.9 because some mods just list 1.9.0 and you'll need 1.8 because that's what gravity turn continued lists. Go there and add 1.9 and 1.8 as compatible. In CKAN settings there is a tab fpr "compatible KSP versions".
#KERBAL SPACE PROGRAM GRAVITY TURN CONTINUED INSTALL#
That's a minor annoyance, but a solvable one, and the solution is simpler than all the problems you run into when trying to install without CKAN. Yes, CKAN complains about several mods not being compatible, even though they actually work fine but just have not had their compatibility data updated. I know that some people feel otherwise, but I personally recommend using CKAN, which would have taken care of that in the process of installing required dependencies (notably toolbar controller and clickthrough blocker, both of which in turn depend on zero miniavc, which nukes all the broken miniavc copies). If you are getting a message about incompatibility when you install manually, I wonder where that message is coming from - seems likely to be from miniAVC, which is installed by *LOTS* of mods, but is known to have problems with recent KSP versions. I usually try to stay reasonably up to date especially when coming back from a hiatus from playing. As I said before I have also tried installing manually from the Spacedock link on the first post here which specifically says that it's supposed to work with 1.9.1. I can see both in CKAN if I tell it to show me all mods not just compatible ones.
